(c) all rights reserved · fiction

FFFC #66 — Fatal Flaw

image from Andrea Piacquadio at Pexels.com.

Fatal Flaw

The consummate game designer sipped his tea while reminiscing over bug fixes he’d done on this one over the years. The “forty days forty nights” reboot appeared to restore balance to it. “Series of hurricanes” kept the players busy for awhile, but soon they were right back to the flawed parts that threw things out of whack. “Massive wildfires” surely would get them thinking about the best areas to explore for fun after things burned, but no, they had trapped themselves on a mission in the death spiral zone.

Maybe seeing death up close and personal would help? Version C-19 would do it, he was sure.

Nope. Riots, demonstrations, lack of quality leadership, and little regard for the lifesavers convinced the designer the game was fatally flawed.

His fingers hovered over the keys. Tears flowed as he prepared to hit the delete button.



Fandango is the host of  Fandango’s Flash Fiction Challenge.

20 thoughts on “FFFC #66 — Fatal Flaw

  1. So we are all part of God’s video game and he is just realizing that it’s buggy? So much for the all-knowing, all-seeing creator. Great take on the photo, Li. Very, un, creative. 😉

    Liked by 1 person

    1. No, God didn’t just realize it. Remember, the first “bug fix” came at 40 days and 40 nights. He’s been working out the kinks for awhile now… Glad you enjoyed the story, Fandango.

      Liked by 1 person

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